On Being a Prince
“Control the Coinage and the Courts and let the Rabble have the rest...”
So you’ve claimed Praxis; maybe it was by popular acclaim, maybe it was through violent revolt. Whatever the means, whatever the morality, you are the Authority. But what does it mean to play the Prince in a Live Action Game? Having played the Prince a few times myself, I can say it is enormously engaging and a learning experience. In my experience, there are four primary activities I believe every Prince should expect from nearly every game session. Below I will outline each in the hopes of helping anyone who might be considering seizing Praxis in their local game.
1. Holding Court
At least once a game session you will want to get everyone together and
hold court. Why might you wonder? To demonstrate that you are still in charge. There is
nothing quite like a formal gathering of your subjects at which you hold to strict protocol
and where everyone can be communicated with at once. Further, there is the matter of the
ongoing plotlines that the Storyteller will no doubt be trying to harass you with. You have to
organize people to handle these plots or you will end up being the one who bears the
brunt of the blame when things go wrong. If you have reservations about speaking in
public, you can always task your Seneschal or another of your appointed officers to speak
for you, and simply stand behind them menacingly as another player proclaims your will.
Either way, it is important for your game and for your character that you hold court.
2. Walk in the Garden
There are always players who need a personal touch. For them, you should be prepared to meet one-on-one to discuss their issues and their problems, and ultimately determine what you need to do to ensure they keep supporting you or, at the very least, prevent them from causing you problems. Each game session you will want to have at least two or three one-on-one meetings with characters that you believe have influence over your subjects and who can provide you with valuable information. These meetings are an important tool for maintaining a semblance of control without piling up the body count. Another added benefit to these one-on-one meetings is that it shows your allies and enemies that you are not afraid of private meetings and suggests that you are powerful and dangerous in your own right Of course, as the Prince, you understand that there is danger in these one-on-one meetings and should take all necessary precautions to ensure your safety.
3. Surviving Assassination Attempts
There is always somebody who thinks they would
be a better Prince than you, and there are always those who remember the wrongs you
might have inadvertently done them in the past. As such, it is an unavoidable fact that at
some point someone will attempt to assassinate you. Consider buying the Disciplines
Celerity, Fortitude, and Presence. These powers can be very effect in fending off an attack.
In addition, consider having some insulation against the probability of assassination by
employing a Seneschal who can appear more tyrannical and awful than you in your stead.
Be warned, however, that the longer you survive the assassination attempts,, the more
elaborate the plots against you will become. While your first instinct will be to short
execute all the potential conspirators, doing so may leave you without much of a court, and
may only result in gaining the ire of those loyal to the conspirators resulting in even more
enemies and attempts. Instead, the best way to handle defeated Assassins is find a way to
bend them to your will or give them another target like a mutual enemy. . That way, those
characters remain a part of the game and ideally join your ever-growing power-base of
loyal retainers.
4. Dispensing Justice
The ultimate power of the Prince lies in the Authority to dispense
justice. So would claim that everything else that a Prince does is ancillary. The reality is that
there are always people breaking the Traditions or grossly violating the norms and
freedoms of other characters. While these actions help create drama in the game, as Prince
you are expected to dispense justice. Your first instinct may be to execute the violators in
the hope that doing so will teach the players to fear you; but it wouldn’t. Instead, having a
very proportional, reasonable, and yet malleable (via Prestation) Justice system will serve
you better over the long run. Remember, never take the word of a Neonate or Ancilla over
an Elder, always fiercely defend the Traditions, punish only in proportion to the crime
committed, and (ideally) find some Caitiff or Anarch to blame in place of an ally or
important asset. Do those things, and you will find it not as daunting to dispense justice (or
injustice) as the Prince.
In conclusion, being a Prince is fun and challenging. It is constantly being in the spotlight, and it is the opportunity to exert your individual style. It is also a lot of work. More likely than not, the night will come in which your reign ends in a coup or an assassination, but the impact you make on the game and the story will live on.
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Ryan
President: By Night Studios